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Connected Event

Fired immediately after a connection completes.

Syntax

typedef void __fastcall (__closure *TiipPipeClientConnectedEvent)(System::TObject* Sender, TiipPipeClientConnectedEventParams *e);

__property TiipPipeClientConnectedEvent OnConnected = {read=FOnConnected, write=FOnConnected};

typedef struct {
} TiipPipeClientConnectedEventParams;

Remarks

When the connection is successfully established this event will fire.

 
 
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