Connected Event
Fired immediately after a connection completes.
Syntax
typedef void __fastcall (__closure *TiipPipeServerConnectedEvent)(System::TObject* Sender, TiipPipeServerConnectedEventParams *e);__property TiipPipeServerConnectedEvent OnConnected = {read=FOnConnected, write=FOnConnected};
typedef struct {
int ConnectionId;
} TiipPipeServerConnectedEventParams;
Remarks
This event fires immediately after a client connects. The ConnectionId parameter identifies the client connection.