LocalPort Property

The port in the local host where the SNMP Manager is bound to.

Syntax

ANSI (Cross Platform)
int GetLocalPort();
int SetLocalPort(int iLocalPort); Unicode (Windows) INT GetLocalPort();
INT SetLocalPort(INT iLocalPort);
@property (nonatomic,readwrite,assign,getter=localPort,setter=setLocalPort:) int localPort;
- (int)localPort;
- (void)setLocalPort:(int)newLocalPort;
#define PID_SNMPTCPMGR_LOCALPORT 13

IPWORKSSNMP_EXTERNAL void* IPWORKSSNMP_CALL IPWorksSNMP_SNMPTCPMgr_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKSSNMP_EXTERNAL int IPWORKSSNMP_CALL IPWorksSNMP_SNMPTCPMgr_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

0

Remarks

The LocalPort property must be set before the class is activated (Active is set to True). It instructs the class to bind to a specific port (or communication endpoint) in the local machine. The default port is 0 (random port). If you would like to receive traps, set LocalPort to 162 (standard trap port). However, it is recommended that the SNMPTrapMgr class be used for listening to traps, because SNMPMgr is limited to receiving SNMPv3 traps from a single agent only. SNMPTrapMgr does not have this limitation.

LocalPort cannot be changed once the class is Active. Any attempt to set the LocalPort property when the class is Active will generate an error.

Note: on macOS and iOS, root permissions are required to set LocalPort to any value below 1024.

Data Type

Integer

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IPWorks SNMP 2020 C++ Edition - Version 20.0 [Build 8202]