Connected Event
Fired when a WebSocket is successfully opened.
Syntax
typedef void __fastcall (__closure *TipeWSProxyConnectedEvent)(System::TObject* Sender, TipeWSProxyConnectedEventParams *e);__property TipeWSProxyConnectedEvent OnConnected = {read=FOnConnected, write=FOnConnected};
typedef struct {
int ConnectionId;
} TipeWSProxyConnectedEventParams;
Remarks
The Connected event is fired when a WebSocket is successfully opened on an connection.
ConnectionId identifies the connection.