Connected Event
Fired when a WebSocket is successfully opened.
Syntax
typedef void __fastcall (__closure *TipeWSServerConnectedEvent)(System::TObject* Sender, TipeWSServerConnectedEventParams *e);__property TipeWSServerConnectedEvent OnConnected = {read=FOnConnected, write=FOnConnected};
typedef struct {
int ConnectionId;
} TipeWSServerConnectedEventParams;
Remarks
The Connected event is fired when a WebSocket is successfully opened on an connection.
ConnectionId identifies the connection.