AddLabel Method
Adds an item to the Labels properties.
Syntax
ANSI (Cross Platform) int AddLabel(const char* lpszName, const char* lpszValue); Unicode (Windows) INT AddLabel(LPCWSTR lpszName, LPCWSTR lpszValue);
- (void)addLabel:(NSString*)name :(NSString*)value;
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Remarks
This method adds an item to the Label* properties. Name specifies the name of the item, and Value specifies the value of the item.
A resource may have up to 64 labels. Label names and values must consist solely of lowercase letters, numbers, underscores, and hyphens; and may be up to 63 characters in length. Label names must also be unique and begin with a lowercase letter.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)