/n software 3-D Secure V2 C++ Edition

Questions / Feedback?

DataPacketIn Event

Fired when receiving a data packet from the server.

Syntax

ANSI (Cross Platform)
virtual int FireDataPacketIn(ClientDataPacketInEventParams *e);
typedef struct {
const char *DataPacket; int lenDataPacket; int reserved; } ClientDataPacketInEventParams; Unicode (Windows) virtual INT FireDataPacketIn(ClientDataPacketInEventParams *e);
typedef struct {
LPCSTR DataPacket; INT lenDataPacket; INT reserved; } ClientDataPacketInEventParams;
- (void)onDataPacketIn:(NSData*)dataPacket;
#define EID_CLIENT_DATAPACKETIN 1

virtual INT IPWORKS3DS_CALL FireDataPacketIn(LPSTR &lpDataPacket, INT &lenDataPacket);

Remarks

This event fires when a packet is received. The entire data packet (including all framing and error detection characters) is contained in the DataPacket parameter. This parameter may be inspected for advanced troubleshooting, or to extract additional response properties beyond the scope of this component.

Copyright (c) 2022 /n software inc. - All rights reserved.
/n software 3-D Secure V2 C++ Edition - Version 2.2 [Build 8318]