/n software 3-D Secure V2 C++ Edition

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SSLServerAuthentication Event

Fired after the server presents its certificate to the client.

Syntax

virtual int FireSSLServerAuthentication(ServerSSLServerAuthenticationEventParams *e);
typedef struct {
const char *CertEncoded; int lenCertEncoded;
const char *CertSubject;
const char *CertIssuer;
const char *Status;
int Accept; int reserved; } ServerSSLServerAuthenticationEventParams;
virtual INT FireSSLServerAuthentication(ServerSSLServerAuthenticationEventParams *e);
typedef struct {
LPCSTR CertEncoded; INT lenCertEncoded;
LPCWSTR CertSubject;
LPCWSTR CertIssuer;
LPCWSTR Status;
BOOL Accept; INT reserved; } ServerSSLServerAuthenticationEventParams;
- (void)onSSLServerAuthentication:(NSData*)certEncoded :(NSString*)certSubject :(NSString*)certIssuer :(NSString*)status :(int*)accept;
func onSSLServerAuthentication(_ certEncoded: Data, _ certSubject: String, _ certIssuer: String, _ status: String, _ accept: inout Int32)

Remarks

This event is where the client can decide whether to continue with the connection process or not. The Accept parameter is a recommendation on whether to continue or close the connection. This is just a suggestion: application software must use its own logic to determine whether to continue or not.

When Accept is False, Status shows why the verification failed (otherwise, Status contains the string "OK"). If it is decided to continue, you can override and accept the certificate by setting the Accept parameter to True.

 
 
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/n software 3-D Secure V2 C++ Edition - Version 2.0 [Build 7722]