/n software 3-D Secure V2 C++ Edition

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ClientAuthRequest Property

The data received by the class to be sent in the authentication request.

Syntax

char* GetClientAuthRequest();
int SetClientAuthRequest(const char* lpszClientAuthRequest);
LPWSTR GetClientAuthRequest();
INT SetClientAuthRequest(LPCWSTR lpszClientAuthRequest);
@property (nonatomic,readwrite,assign,getter=clientAuthRequest,setter=setClientAuthRequest:) NSString* clientAuthRequest;
- (NSString*)clientAuthRequest;
- (void)setClientAuthRequest:(NSString*)newClientAuthRequest;
public var clientAuthRequest: String {
  get {...}
set {...} }

Default Value

""

Remarks

The 3DS SDK should prepare data to be sent by the 3DS Server class. Set ClientAuthRequest to the data received from the 3DS SDK before calling SendAuthRequest.

See the 3DS SDK documentation for details on preparing this data.

Data Type

String

 
 
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/n software 3-D Secure V2 C++ Edition - Version 2.0 [Build 7722]