/n software 3-D Secure V2 C++ Edition

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ClientAuthRequest Property

The data received by the class to be sent in the authentication request.

Syntax

ANSI (Cross Platform)
char* GetClientAuthRequest();
int SetClientAuthRequest(const char* lpszClientAuthRequest); Unicode (Windows) LPWSTR GetClientAuthRequest();
INT SetClientAuthRequest(LPCWSTR lpszClientAuthRequest);
@property (nonatomic,readwrite,assign,getter=clientAuthRequest,setter=setClientAuthRequest:) NSString* clientAuthRequest;
- (NSString*)clientAuthRequest;
- (void)setClientAuthRequest:(NSString*)newClientAuthRequest;
#define PID_SERVER_CLIENTAUTHREQUEST 44

IPWORKS3DS_EXTERNAL void* IPWORKS3DS_CALL IPWorks3DS_Server_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKS3DS_EXTERNAL int IPWORKS3DS_CALL IPWorks3DS_Server_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

""

Remarks

The 3DS SDK should prepare data to be sent by the 3DS Server class. Set ClientAuthRequest to the data received from the 3DS SDK before calling SendAuthRequest.

See the 3DS SDK documentation for details on preparing this data.

Data Type

String

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/n software 3-D Secure V2 C++ Edition - Version 2.2 [Build 8318]