DeviceChannel Property
Device channel.
Syntax
ANSI (Cross Platform) char* GetDeviceChannel();
int SetDeviceChannel(const char* lpszDeviceChannel); Unicode (Windows) LPWSTR GetDeviceChannel();
INT SetDeviceChannel(LPCWSTR lpszDeviceChannel);
@property (nonatomic,readwrite,assign,getter=deviceChannel,setter=setDeviceChannel:) NSString* deviceChannel; - (NSString*)deviceChannel; - (void)setDeviceChannel:(NSString*)newDeviceChannel;
#define PID_SERVER_DEVICECHANNEL 47 IPWORKS3DS_EXTERNAL void* IPWORKS3DS_CALL IPWorks3DS_Server_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal); IPWORKS3DS_EXTERNAL int IPWORKS3DS_CALL IPWorks3DS_Server_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);
Default Value
"02"
Remarks
This field indicates the type of channel interface being used to initiate the transaction.
Possible values include:
01 | App-based |
02 - default | Browser |
03 | 3DS Requestor Initiated (3RI) |
Data Type
String