/n software 3-D Secure V2 C++ Edition

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ProxyUser Property

This property contains a user name, if authentication is to be used for the proxy.

Syntax

char* GetProxyUser();
int SetProxyUser(const char* lpszProxyUser);
LPWSTR GetProxyUser();
INT SetProxyUser(LPCWSTR lpszProxyUser);
@property (nonatomic,readwrite,assign,getter=proxyUser,setter=setProxyUser:) NSString* proxyUser;
- (NSString*)proxyUser;
- (void)setProxyUser:(NSString*)newProxyUser;
public var proxyUser: String {
  get {...}
set {...} }

Default Value

""

Remarks

This property contains a user name, if authentication is to be used for the proxy.

If ProxyAuthScheme is set to Basic Authentication, the ProxyUser and ProxyPassword are Base64 encoded and the proxy authentication token will be generated in the form "Basic [encoded-user-password]".

If ProxyAuthScheme is set to Digest Authentication, the ProxyUser and ProxyPassword properties are used to respond to the Digest Authentication challenge from the server.

If ProxyAuthScheme is set to NTLM Authentication, the ProxyUser and ProxyPassword properties are used to authenticate through NTLM negotiation.

Data Type

String

 
 
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/n software 3-D Secure V2 C++ Edition - Version 2.0 [Build 7722]