PurchaseExponent Property
Minor units of currency.
Syntax
ANSI (Cross Platform) char* GetPurchaseExponent();
int SetPurchaseExponent(const char* lpszPurchaseExponent); Unicode (Windows) LPWSTR GetPurchaseExponent();
INT SetPurchaseExponent(LPCWSTR lpszPurchaseExponent);
@property (nonatomic,readwrite,assign,getter=purchaseExponent,setter=setPurchaseExponent:) NSString* purchaseExponent; - (NSString*)purchaseExponent; - (void)setPurchaseExponent:(NSString*)newPurchaseExponent;
#define PID_SERVER_PURCHASEEXPONENT 71 IPWORKS3DS_EXTERNAL void* IPWORKS3DS_CALL IPWorks3DS_Server_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal); IPWORKS3DS_EXTERNAL int IPWORKS3DS_CALL IPWorks3DS_Server_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);
Default Value
"2"
Remarks
This field indicates the minor units, or number of decimal places, of the currency specified in the PurchaseCurrency property. For instance, the Japanese Yen has a value of "0", the US Dollar a value of "2", and the Kuwati Dinar a value of "3".
Data Type
String