/n software 3-D Secure V2 C++ Edition

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PurchaseExponent Property

Minor units of currency.

Syntax

ANSI (Cross Platform)
char* GetPurchaseExponent();
int SetPurchaseExponent(const char* lpszPurchaseExponent); Unicode (Windows) LPWSTR GetPurchaseExponent();
INT SetPurchaseExponent(LPCWSTR lpszPurchaseExponent);
@property (nonatomic,readwrite,assign,getter=purchaseExponent,setter=setPurchaseExponent:) NSString* purchaseExponent;
- (NSString*)purchaseExponent;
- (void)setPurchaseExponent:(NSString*)newPurchaseExponent;
#define PID_SERVER_PURCHASEEXPONENT 71

IPWORKS3DS_EXTERNAL void* IPWORKS3DS_CALL IPWorks3DS_Server_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKS3DS_EXTERNAL int IPWORKS3DS_CALL IPWorks3DS_Server_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

"2"

Remarks

This field indicates the minor units, or number of decimal places, of the currency specified in the PurchaseCurrency property. For instance, the Japanese Yen has a value of "0", the US Dollar a value of "2", and the Kuwati Dinar a value of "3".

Data Type

String

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/n software 3-D Secure V2 C++ Edition - Version 2.2 [Build 8318]