# MLDSA Component

The MLDSA component can be used to create and verify digital signatures using Module-Lattice-Based Digital Signature Algorithm (ML-DSA) cryptography.

## Syntax

```text
TipcMLDSA
```

## Remarks

The MLDSA component can be used to create and verify digital signatures using Module-Lattice-Based Digital Signature Algorithm (ML-DSA) cryptography. Includes support for ML-DSA-44, ML-DSA-65, and ML-DSA-87 parameter sets.

Note that by default the component uses ML-DSA-44. You may specify the parameter set by setting [ParamSet](#ParamSet).

## Property List

*The following is the full list of the properties of the component with short descriptions. Click on the links for further details.*

|  |  |
| --- | --- |
| [Context](#context-property-mldsa-component) | The ML-DSA context string. |
| [HashAlgorithm](#hashalgorithm-property-mldsa-component) | The hash algorithm used when PreHash is enabled. |
| [InputFile](#inputfile-property-mldsa-component) | The file to process. |
| [InputMessage](#inputmessage-property-mldsa-component) | The message to process. |
| [KeyPrivateKey](#keyprivatekey-property-mldsa-component) | The raw ML-DSA private key. |
| [KeyPublicKey](#keypublickey-property-mldsa-component) | The raw ML-DSA public key. |
| [PreHash](#prehash-property-mldsa-component) | Whether to use HashML-DSA when signing and verifying. |
| [Signature](#signature-property-mldsa-component) | The signature. |
| [UseHex](#usehex-property-mldsa-component) | Whether the signature is hex encoded. |

## Method List

*The following is the full list of the methods of the component with short descriptions. Click on the links for further details.*

|  |  |
| --- | --- |
| [Config](#config-method-mldsa-component) | Sets or retrieves a configuration setting. |
| [CreateKey](#createkey-method-mldsa-component) | Creates a new key. |
| [Reset](#reset-method-mldsa-component) | Resets the component. |
| [Sign](#sign-method-mldsa-component) | Creates a signature. |
| [Verify](#verify-method-mldsa-component) | Verifies a signature. |

## Event List

*The following is the full list of the events fired by the component with short descriptions. Click on the links for further details.*

|  |  |
| --- | --- |
| [Error](#error-event-mldsa-component) | Fired when information is available about errors during data delivery. |
| [Progress](#progress-event-mldsa-component) | Fired as progress is made. |

## Config Settings

*The following is a list of config settings for the component with short descriptions. Click on the links for further details.*

|  |  |
| --- | --- |
| [ParamSet](#ParamSet) | The ML-DSA parameter set. |
| [BuildInfo](#BuildInfo) | Information about the product's build. |
| [CodePage](#CodePage) | The system code page used for Unicode to Multibyte translations. |
| [LicenseInfo](#LicenseInfo) | Information about the current license. |
| [MaskSensitiveData](#MaskSensitiveData) | Whether sensitive data is masked in log messages. |
| [UseFIPSCompliantAPI](#UseFIPSCompliantAPI) | Tells the component whether or not to use FIPS certified APIs. |
| [UseInternalSecurityAPI](#UseInternalSecurityAPI) | Whether or not to use the system security libraries or an internal implementation. |

# Context Property ([MLDSA](#mldsa-component) Component)

The ML-DSA context string.

## Syntax

*C++ Builder Syntax*

```text
__property String Context = { read=FContext, write=FSetContext };
__property DynamicArray<Byte> ContextB = { read=FContextB, write=FSetContextB };
```

## Default Value

""

## Remarks

This property specifies the optional ML-DSA context used when signing and verifying. This property may be empty. The default value is empty.

The same value must be specified when calling [Sign](#sign-method-mldsa-component) and [Verify](#verify-method-mldsa-component).

The maximum length is 255 bytes.

## Data Type

Byte Array

# HashAlgorithm Property ([MLDSA](#mldsa-component) Component)

The hash algorithm used when PreHash is enabled.

## Syntax

*C++ Builder Syntax*

```text
__property TipcMLDSAHashAlgorithms HashAlgorithm = { read=FHashAlgorithm, write=FSetHashAlgorithm };
enum TipcMLDSAHashAlgorithms {
  mhaSHA256=0,
  mhaSHA384=1,
  mhaSHA512=2
};
```

## Default Value

mhaSHA256

## Remarks

This property specifies the hash algorithm used to pre-hash input data when [PreHash](#prehash-property-mldsa-component) is set to *True*.

Possible values are:

- 0 (mhaSHA256 - default): SHA-256
- 1 (mhaSHA384): SHA-384
- 2 (mhaSHA512): SHA-512

## Data Type

Integer

# InputFile Property ([MLDSA](#mldsa-component) Component)

The file to process.

## Syntax

*C++ Builder Syntax*

```text
__property String InputFile = { read=FInputFile, write=FSetInputFile };
```

## Default Value

""

## Remarks

This property specifies the file to be processed. Set this property to the full or relative path to the file which will be processed.

**Input and Output Properties**

The component will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

- InputFile
- [InputMessage](#inputmessage-property-mldsa-component)

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.

## Data Type

String

# InputMessage Property ([MLDSA](#mldsa-component) Component)

The message to process.

## Syntax

*C++ Builder Syntax*

```text
__property String InputMessage = { read=FInputMessage, write=FSetInputMessage };
__property DynamicArray<Byte> InputMessageB = { read=FInputMessageB, write=FSetInputMessageB };
```

## Default Value

""

## Remarks

This property specifies the message to be processed.

**Input and Output Properties**

The component will determine the source and destination of the input and output based on which properties are set.

The order in which the input properties are checked is as follows:

- [InputFile](#inputfile-property-mldsa-component)
- InputMessage

When a valid source is found, the search stops. The order in which the output properties are checked is as follows:

- OutputFile
- OutputMessage: The output data is written to this property if no other destination is specified.

## Data Type

Byte Array

# KeyPrivateKey Property ([MLDSA](#mldsa-component) Component)

The raw ML-DSA private key.

## Syntax

*C++ Builder Syntax*

```text
__property String KeyPrivateKey = { read=FKeyPrivateKey, write=FSetKeyPrivateKey };
__property DynamicArray<Byte> KeyPrivateKeyB = { read=FKeyPrivateKeyB, write=FSetKeyPrivateKeyB };
```

## Default Value

""

## Remarks

The raw ML-DSA private key.

## Data Type

Byte Array

# KeyPublicKey Property ([MLDSA](#mldsa-component) Component)

The raw ML-DSA public key.

## Syntax

*C++ Builder Syntax*

```text
__property String KeyPublicKey = { read=FKeyPublicKey, write=FSetKeyPublicKey };
__property DynamicArray<Byte> KeyPublicKeyB = { read=FKeyPublicKeyB, write=FSetKeyPublicKeyB };
```

## Default Value

""

## Remarks

The raw ML-DSA public key.

## Data Type

Byte Array

# PreHash Property ([MLDSA](#mldsa-component) Component)

Whether to use HashML-DSA when signing and verifying.

## Syntax

*C++ Builder Syntax*

```text
__property bool PreHash = { read=FPreHash, write=FSetPreHash };
```

## Default Value

false

## Remarks

This property specifies whether the component uses HashML-DSA when signing and verifying.

If set to *True*, the input is pre-hashed using [HashAlgorithm](#hashalgorithm-property-mldsa-component) before signing or verifying. This supports a single pass over input data from [InputFile](#inputfile-property-mldsa-component) or .

If set to *False* (default), pure ML-DSA is used.

## Data Type

Boolean

# Signature Property ([MLDSA](#mldsa-component) Component)

The signature.

## Syntax

*C++ Builder Syntax*

```text
__property String Signature = { read=FSignature, write=FSetSignature };
__property DynamicArray<Byte> SignatureB = { read=FSignatureB, write=FSetSignatureB };
```

## Default Value

""

## Remarks

This property holds the ML-DSA signature.

It is populated by [Sign](#sign-method-mldsa-component) and must be set before calling [Verify](#verify-method-mldsa-component).

## Data Type

Byte Array

# UseHex Property ([MLDSA](#mldsa-component) Component)

Whether the signature is hex encoded.

## Syntax

*C++ Builder Syntax*

```text
__property bool UseHex = { read=FUseHex, write=FSetUseHex };
```

## Default Value

false

## Remarks

This property specifies whether [Signature](#signature-property-mldsa-component) is hex encoded.

If set to *False* (default), the signature is provided as-is with no encoding.

When [Sign](#sign-method-mldsa-component) is called and this property is set to *True*, [Signature](#signature-property-mldsa-component) is hex encoded when populated.

When [Verify](#verify-method-mldsa-component) is called and this property is set to *True*, [Signature](#signature-property-mldsa-component) is treated as hex encoded.

Input data from [InputMessage](#inputmessage-property-mldsa-component), [InputFile](#inputfile-property-mldsa-component), or SetInputStream is always processed as provided.

## Data Type

Boolean

# Config Method ([MLDSA](#mldsa-component) Component)

Sets or retrieves a configuration setting.

## Syntax

*C++ Builder Syntax*

```text
String __fastcall Config(String ConfigurationString);
```

## Remarks

Config is a generic method available in every component. It is used to set and retrieve [configuration settings](#config-settings-mldsa-component) for the component.

These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these *internal properties* is provided through the Config method.

To set a configuration setting named *PROPERTY*, you must call *Config("PROPERTY=VALUE")*, where *VALUE* is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).

To read (query) the value of a [configuration setting](#config-settings-mldsa-component), you must call *Config("PROPERTY")*. The value will be returned as a string.

# CreateKey Method ([MLDSA](#mldsa-component) Component)

Creates a new key.

## Syntax

*C++ Builder Syntax*

```text
void __fastcall CreateKey();
```

## Remarks

CreateKey creates a new ML-DSA public and private key pair.

# Reset Method ([MLDSA](#mldsa-component) Component)

Resets the component.

## Syntax

*C++ Builder Syntax*

```text
void __fastcall Reset();
```

## Remarks

When called, the component will reset all of its properties to their default values.

# Sign Method ([MLDSA](#mldsa-component) Component)

Creates a signature.

## Syntax

*C++ Builder Syntax*

```text
void __fastcall Sign();
```

## Remarks

This method signs the data specified by [InputFile](#inputfile-property-mldsa-component) or [InputMessage](#inputmessage-property-mldsa-component) using the private key in Key and populates [Signature](#signature-property-mldsa-component).

# Verify Method ([MLDSA](#mldsa-component) Component)

Verifies a signature.

## Syntax

*C++ Builder Syntax*

```text
bool __fastcall Verify();
```

## Remarks

This method verifies [Signature](#signature-property-mldsa-component) for the data specified by [InputFile](#inputfile-property-mldsa-component) or [InputMessage](#inputmessage-property-mldsa-component) using the public key in Key. The result is returned.

# Error Event ([MLDSA](#mldsa-component) Component)

Fired when information is available about errors during data delivery.

## Syntax

*C++ Builder Syntax*

```text
typedef struct {
  int ErrorCode;
  String Description;
} TipcMLDSAErrorEventParams;
typedef void __fastcall (__closure *TipcMLDSAErrorEvent)(System::TObject* Sender, TipcMLDSAErrorEventParams *e);
__property TipcMLDSAErrorEvent OnError = { read=FOnError, write=FOnError };
```

## Remarks

The Error event is fired in case of exceptional conditions during message processing. Normally the component raises an exception.

The *ErrorCode* parameter contains an error code, and the *Description* parameter contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the [Error Codes](#trappable-errors-mldsa-component) section.

# Progress Event ([MLDSA](#mldsa-component) Component)

Fired as progress is made.

## Syntax

*C++ Builder Syntax*

```text
typedef struct {
  __int64 BytesProcessed;
  int PercentProcessed;
} TipcMLDSAProgressEventParams;
typedef void __fastcall (__closure *TipcMLDSAProgressEvent)(System::TObject* Sender, TipcMLDSAProgressEventParams *e);
__property TipcMLDSAProgressEvent OnProgress = { read=FOnProgress, write=FOnProgress };
```

## Remarks

This event is fired automatically as data is processed by the component.

The *PercentProcessed* parameter indicates the current status of the operation.

The *BytesProcessed* parameter holds the total number of bytes processed so far.

# Config Settings ([MLDSA](#mldsa-component) Component)

 The component accepts one or more of the following *configuration settings*. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the component, access to these *internal properties* is provided through the [Config](#config-method-mldsa-component) method.

### MLDSA Config Settings

**ParamSet**: The ML-DSA parameter set.This setting specifies the ML-DSA parameter set to use when creating keys. Possible values are:

- 44 (default)
- 65
- 87

### Base Config Settings

**BuildInfo**: Information about the product's build.When queried, this setting will return a string containing information about the product's build.

**CodePage**: The system code page used for Unicode to Multibyte translations.The default code page is Unicode UTF-8 (65001).

The following is a list of valid code page identifiers:

|  |  |
| --- | --- |
| Identifier | Name |
| 037 | IBM EBCDIC - U.S./Canada |
| 437 | OEM - United States |
| 500 | IBM EBCDIC - International |
| 708 | Arabic - ASMO 708 |
| 709 | Arabic - ASMO 449+, BCON V4 |
| 710 | Arabic - Transparent Arabic |
| 720 | Arabic - Transparent ASMO |
| 737 | OEM - Greek (formerly 437G) |
| 775 | OEM - Baltic |
| 850 | OEM - Multilingual Latin I |
| 852 | OEM - Latin II |
| 855 | OEM - Cyrillic (primarily Russian) |
| 857 | OEM - Turkish |
| 858 | OEM - Multilingual Latin I + Euro symbol |
| 860 | OEM - Portuguese |
| 861 | OEM - Icelandic |
| 862 | OEM - Hebrew |
| 863 | OEM - Canadian-French |
| 864 | OEM - Arabic |
| 865 | OEM - Nordic |
| 866 | OEM - Russian |
| 869 | OEM - Modern Greek |
| 870 | IBM EBCDIC - Multilingual/ROECE (Latin-2) |
| 874 | ANSI/OEM - Thai (same as 28605, ISO 8859-15) |
| 875 | IBM EBCDIC - Modern Greek |
| 932 | ANSI/OEM - Japanese, Shift-JIS |
| 936 | ANSI/OEM - Simplified Chinese (PRC, Singapore) |
| 949 | ANSI/OEM - Korean (Unified Hangul Code) |
| 950 | ANSI/OEM - Traditional Chinese (Taiwan; Hong Kong SAR, PRC) |
| 1026 | IBM EBCDIC - Turkish (Latin-5) |
| 1047 | IBM EBCDIC - Latin 1/Open System |
| 1140 | IBM EBCDIC - U.S./Canada (037 + Euro symbol) |
| 1141 | IBM EBCDIC - Germany (20273 + Euro symbol) |
| 1142 | IBM EBCDIC - Denmark/Norway (20277 + Euro symbol) |
| 1143 | IBM EBCDIC - Finland/Sweden (20278 + Euro symbol) |
| 1144 | IBM EBCDIC - Italy (20280 + Euro symbol) |
| 1145 | IBM EBCDIC - Latin America/Spain (20284 + Euro symbol) |
| 1146 | IBM EBCDIC - United Kingdom (20285 + Euro symbol) |
| 1147 | IBM EBCDIC - France (20297 + Euro symbol) |
| 1148 | IBM EBCDIC - International (500 + Euro symbol) |
| 1149 | IBM EBCDIC - Icelandic (20871 + Euro symbol) |
| 1200 | Unicode UCS-2 Little-Endian (BMP of ISO 10646) |
| 1201 | Unicode UCS-2 Big-Endian |
| 1250 | ANSI - Central European |
| 1251 | ANSI - Cyrillic |
| 1252 | ANSI - Latin I |
| 1253 | ANSI - Greek |
| 1254 | ANSI - Turkish |
| 1255 | ANSI - Hebrew |
| 1256 | ANSI - Arabic |
| 1257 | ANSI - Baltic |
| 1258 | ANSI/OEM - Vietnamese |
| 1361 | Korean (Johab) |
| 10000 | MAC - Roman |
| 10001 | MAC - Japanese |
| 10002 | MAC - Traditional Chinese (Big5) |
| 10003 | MAC - Korean |
| 10004 | MAC - Arabic |
| 10005 | MAC - Hebrew |
| 10006 | MAC - Greek I |
| 10007 | MAC - Cyrillic |
| 10008 | MAC - Simplified Chinese (GB 2312) |
| 10010 | MAC - Romania |
| 10017 | MAC - Ukraine |
| 10021 | MAC - Thai |
| 10029 | MAC - Latin II |
| 10079 | MAC - Icelandic |
| 10081 | MAC - Turkish |
| 10082 | MAC - Croatia |
| 12000 | Unicode UCS-4 Little-Endian |
| 12001 | Unicode UCS-4 Big-Endian |
| 20000 | CNS - Taiwan |
| 20001 | TCA - Taiwan |
| 20002 | Eten - Taiwan |
| 20003 | IBM5550 - Taiwan |
| 20004 | TeleText - Taiwan |
| 20005 | Wang - Taiwan |
| 20105 | IA5 IRV International Alphabet No. 5 (7-bit) |
| 20106 | IA5 German (7-bit) |
| 20107 | IA5 Swedish (7-bit) |
| 20108 | IA5 Norwegian (7-bit) |
| 20127 | US-ASCII (7-bit) |
| 20261 | T.61 |
| 20269 | ISO 6937 Non-Spacing Accent |
| 20273 | IBM EBCDIC - Germany |
| 20277 | IBM EBCDIC - Denmark/Norway |
| 20278 | IBM EBCDIC - Finland/Sweden |
| 20280 | IBM EBCDIC - Italy |
| 20284 | IBM EBCDIC - Latin America/Spain |
| 20285 | IBM EBCDIC - United Kingdom |
| 20290 | IBM EBCDIC - Japanese Katakana Extended |
| 20297 | IBM EBCDIC - France |
| 20420 | IBM EBCDIC - Arabic |
| 20423 | IBM EBCDIC - Greek |
| 20424 | IBM EBCDIC - Hebrew |
| 20833 | IBM EBCDIC - Korean Extended |
| 20838 | IBM EBCDIC - Thai |
| 20866 | Russian - KOI8-R |
| 20871 | IBM EBCDIC - Icelandic |
| 20880 | IBM EBCDIC - Cyrillic (Russian) |
| 20905 | IBM EBCDIC - Turkish |
| 20924 | IBM EBCDIC - Latin-1/Open System (1047 + Euro symbol) |
| 20932 | JIS X 0208-1990 & 0121-1990 |
| 20936 | Simplified Chinese (GB2312) |
| 21025 | IBM EBCDIC - Cyrillic (Serbian, Bulgarian) |
| 21027 | Extended Alpha Lowercase |
| 21866 | Ukrainian (KOI8-U) |
| 28591 | ISO 8859-1 Latin I |
| 28592 | ISO 8859-2 Central Europe |
| 28593 | ISO 8859-3 Latin 3 |
| 28594 | ISO 8859-4 Baltic |
| 28595 | ISO 8859-5 Cyrillic |
| 28596 | ISO 8859-6 Arabic |
| 28597 | ISO 8859-7 Greek |
| 28598 | ISO 8859-8 Hebrew |
| 28599 | ISO 8859-9 Latin 5 |
| 28605 | ISO 8859-15 Latin 9 |
| 29001 | Europa 3 |
| 38598 | ISO 8859-8 Hebrew |
| 50220 | ISO 2022 Japanese with no halfwidth Katakana |
| 50221 | ISO 2022 Japanese with halfwidth Katakana |
| 50222 | ISO 2022 Japanese JIS X 0201-1989 |
| 50225 | ISO 2022 Korean |
| 50227 | ISO 2022 Simplified Chinese |
| 50229 | ISO 2022 Traditional Chinese |
| 50930 | Japanese (Katakana) Extended |
| 50931 | US/Canada and Japanese |
| 50933 | Korean Extended and Korean |
| 50935 | Simplified Chinese Extended and Simplified Chinese |
| 50936 | Simplified Chinese |
| 50937 | US/Canada and Traditional Chinese |
| 50939 | Japanese (Latin) Extended and Japanese |
| 51932 | EUC - Japanese |
| 51936 | EUC - Simplified Chinese |
| 51949 | EUC - Korean |
| 51950 | EUC - Traditional Chinese |
| 52936 | HZ-GB2312 Simplified Chinese |
| 54936 | Windows XP: GB18030 Simplified Chinese (4 Byte) |
| 57002 | ISCII Devanagari |
| 57003 | ISCII Bengali |
| 57004 | ISCII Tamil |
| 57005 | ISCII Telugu |
| 57006 | ISCII Assamese |
| 57007 | ISCII Oriya |
| 57008 | ISCII Kannada |
| 57009 | ISCII Malayalam |
| 57010 | ISCII Gujarati |
| 57011 | ISCII Punjabi |
| 65000 | Unicode UTF-7 |
| 65001 | Unicode UTF-8 |

 The following is a list of valid code page identifiers for Mac OS only:

|  |  |
| --- | --- |
| Identifier | Name |
| 1 | ASCII |
| 2 | NEXTSTEP |
| 3 | JapaneseEUC |
| 4 | UTF8 |
| 5 | ISOLatin1 |
| 6 | Symbol |
| 7 | NonLossyASCII |
| 8 | ShiftJIS |
| 9 | ISOLatin2 |
| 10 | Unicode |
| 11 | WindowsCP1251 |
| 12 | WindowsCP1252 |
| 13 | WindowsCP1253 |
| 14 | WindowsCP1254 |
| 15 | WindowsCP1250 |
| 21 | ISO2022JP |
| 30 | MacOSRoman |
| 10 | UTF16String |
| 0x90000100 | UTF16BigEndian |
| 0x94000100 | UTF16LittleEndian |
| 0x8c000100 | UTF32String |
| 0x98000100 | UTF32BigEndian |
| 0x9c000100 | UTF32LittleEndian |
| 65536 | Proprietary |

**LicenseInfo**: Information about the current license.When queried, this setting will return a string containing information about the license this instance of a component is using. It will return the following information:

- Product: The product the license is for.
- Product Key: The key the license was generated from.
- License Source: Where the license was found (e.g., RuntimeLicense, License File).
- License Type: The type of license installed (e.g., Royalty Free, Single Server).
- Last Valid Build: The last valid build number for which the license will work.

**MaskSensitiveData**: Whether sensitive data is masked in log messages.In certain circumstances it may be beneficial to mask sensitive data, like passwords, in log messages. Set this to *true* to mask sensitive data. The default is *true*.

**UseFIPSCompliantAPI**: Tells the component whether or not to use FIPS certified APIs.When set to *true*, the component will utilize the underlying operating system's certified APIs. Java editions, regardless of OS, utilize Bouncy Castle Federal Information Processing Standards (FIPS), while all other Windows editions make use of Microsoft security libraries.

FIPS mode can be enabled by setting the *UseFIPSCompliantAPI* configuration setting to *true*. This is a static setting that applies to all instances of all components of the toolkit within the process. It is recommended to enable or disable this setting once before the component has been used to establish a connection. Enabling FIPS while an instance of the component is active and connected may result in unexpected behavior.

For more details, please see the [FIPS 140-2 Compliance](https://www.nsoftware.com/kb/articles/fips.rst) article.

NOTE: This setting is applicable only on Windows.

NOTE: Enabling FIPS compliance requires a special license; please contact [sales@nsoftware.com](mailto:sales@nsoftware.com) for details.

**UseInternalSecurityAPI**: Whether or not to use the system security libraries or an internal implementation. When set to *false*, the component will use the system security libraries by default to perform cryptographic functions where applicable.

Setting this configuration setting to *true* tells the component to use the internal implementation instead of using the system security libraries.

 This setting is set to *false* by default on all platforms.

# Trappable Errors ([MLDSA](#mldsa-component) Component)

### MLDSA Errors

|  |  |
| --- | --- |
| 102 | No Key specified. |
| 120 | Invalid parameter set. |
| 1701 | Specified ML-DSA key is invalid. |
| 1702 | Invalid parameter set. |
| 1703 | Public key must be specified. |
| 1704 | Private key must be specified. |
| 1705 | Input data must be specified. |
| 1706 | Signature must be specified. |
| 1707 | Signing failed. |
| 1708 | Verification failed. |
| 1709 | Invalid hash algorithm. |
| 1710 | Invalid context length. |
