Connected Event
Fired immediately after a connection completes (or fails).
Syntax
typedef void __fastcall (__closure *TibeMLLPServerConnectedEvent)(System::TObject* Sender, TibeMLLPServerConnectedEventParams *e);
__property TibeMLLPServerConnectedEvent OnConnected = {read=FOnConnected, write=FOnConnected};
typedef struct {
int ConnectionId;
int StatusCode;
String Description;
} TibeMLLPServerConnectedEventParams;
Remarks
If the connection is made normally, StatusCode is 0, and Description is "OK".
If the connection fails, StatusCode has the error code returned by the system. Description contains a description of this code. The value of StatusCode is equal to the value of the system error.
Please refer to the Error Messages section for more information.