AckOut Event
Fires immediately before sending an acknowledgement to the server.
Syntax
ANSI (Cross Platform) virtual int FireAckOut(MLLPClientAckOutEventParams *e);
typedef struct {
int Accept; int reserved; } MLLPClientAckOutEventParams; Unicode (Windows) virtual INT FireAckOut(MLLPClientAckOutEventParams *e);
typedef struct {
BOOL Accept; INT reserved; } MLLPClientAckOutEventParams;
- (void)onAckOut:(int*)accept;
#define EID_MLLPCLIENT_ACKOUT 2 virtual INT IPWORKSEDI_CALL FireAckOut(BOOL &bAccept);
Remarks
This event fires immediately before the class sends an acknowledgement to the MLLP server.
The Accept parameter should be set to indicate whether the class should send a positive (ACK - True) or negative (NAK - False) acknowledgement. The default is True.