AckOut Event
Fires immediately before sending an acknowledgement to the server.
Syntax
class MLLPClientAckOutEventParams { public: bool Accept(); void SetAccept(bool bAccept); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void AckOut(MLLPClientAckOutEventParams *e);
// Or, subclass MLLPClient and override this emitter function. virtual int FireAckOut(MLLPClientAckOutEventParams *e) {...}
Remarks
This event fires immediately before the class sends an acknowledgement to the MLLP server.
The Accept parameter should be set to indicate whether the class should send a positive (ACK - True) or negative (NAK - False) acknowledgement. The default is True.