AckOut Event

Fires immediately before sending an acknowledgement to a client.

Syntax

class MLLPServerAckOutEventParams {
public:
  int ConnectionId();
  bool Accept();
  void SetAccept(bool bAccept);
  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void AckOut(MLLPServerAckOutEventParams *e);
// Or, subclass MLLPServer and override this emitter function. virtual int FireAckOut(MLLPServerAckOutEventParams *e) {...}

Remarks

This event fires immediately before the class sends an acknowledgement to an MLLP client.

ConnectionId is the Id of the connection that will receive the acknowledgement.

The Accept parameter should be set to indicate whether the class should send a positive (ACK - True) or negative (NAK - False) acknowledgement. The default is True.

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IPWorks EDI 2020 Qt Edition - Version 20.0 [Build 8203]