AckOut Event
Fires immediately before sending an acknowledgement to a client.
Syntax
class MLLPServerAckOutEventParams { public: int ConnectionId(); bool Accept(); void SetAccept(bool bAccept); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void AckOut(MLLPServerAckOutEventParams *e);
// Or, subclass MLLPServer and override this emitter function. virtual int FireAckOut(MLLPServerAckOutEventParams *e) {...}
Remarks
This event fires immediately before the class sends an acknowledgement to an MLLP client.
ConnectionId is the Id of the connection that will receive the acknowledgement.
The Accept parameter should be set to indicate whether the class should send a positive (ACK - True) or negative (NAK - False) acknowledgement. The default is True.