Status Event
Traces the commands sent to the server, and the respective replies.
Syntax
ANSI (Cross Platform) virtual int FireStatus(Check21StatusEventParams *e);
typedef struct {
const char *Message; int reserved; } Check21StatusEventParams; Unicode (Windows) virtual INT FireStatus(Check21StatusEventParams *e);
typedef struct {
LPCWSTR Message; INT reserved; } Check21StatusEventParams;
- (void)onStatus:(NSString*)message;
#define EID_CHECK21_STATUS 4 virtual INT INPAY_CALL FireStatus(LPSTR &lpszMessage);
Remarks
The Status event is useful for debugging purposes. It shows all the interaction between the client and the server, line by line.