Status Event
Traces the commands sent to the server, and the respective replies.
Syntax
class Check21StatusEventParams { public: const QString &Message(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Status(Check21StatusEventParams *e);
// Or, subclass Check21 and override this emitter function. virtual int FireStatus(Check21StatusEventParams *e) {...}
Remarks
The Status event is useful for debugging purposes. It shows all the interaction between the client and the server, line by line.