Connected Event
Fired immediately after a connection completes (or fails).
Syntax
class OAuthConnectedEventParams { public: int StatusCode(); const QString &Description(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Connected(OAuthConnectedEventParams *e);
// Or, subclass OAuth and override this emitter function. virtual int FireConnected(OAuthConnectedEventParams *e) {...}
Remarks
If the connection is made normally, StatusCode is 0 and Description is "OK".
If the connection fails, StatusCode has the error code returned by the TCP/IP stack. Description contains a description of this code. The value of StatusCode is equal to the value of the error.
Please refer to the Error Codes section for more information.