EvalEntity Event
Fired every time an entity needs to be evaluated.
Syntax
virtual int FireEvalEntity(ShipRequestEvalEntityEventParams *e);
typedef struct {
char* Entity;
char* Value;
int reserved;
} ShipRequestEvalEntityEventParams;
Remarks
The Value parameter contains a suggested value for the entity (normally the entity name itself). You may set Value to a value of your choice, which will be later passed into the text stream.