Connected Event
Fired immediately after a connection completes (or fails).
Syntax
ANSI (Cross Platform) virtual int FireConnected(SSHAuthConnectedEventParams *e);
typedef struct {
int StatusCode;
const char *Description; int reserved; } SSHAuthConnectedEventParams; Unicode (Windows) virtual INT FireConnected(SSHAuthConnectedEventParams *e);
typedef struct {
INT StatusCode;
LPCWSTR Description; INT reserved; } SSHAuthConnectedEventParams;
- (void)onConnected:(int)statusCode :(NSString*)description;
#define EID_SSHAUTH_CONNECTED 1 virtual INT IPWORKSAUTH_CALL FireConnected(INT &iStatusCode, LPSTR &lpszDescription);
Remarks
If the connection is made normally, StatusCode is 0 and Description is "OK".
If the connection fails, StatusCode has the error code returned by the TCP/IP stack. Description contains a description of this code. The value of StatusCode is equal to the value of the error.
Please refer to the Error Codes section for more information.