Connected Event
Fired immediately after a connection completes.
Syntax
typedef struct { } TiipPipeClientConnectedEventParams; typedef void __fastcall (__closure *TiipPipeClientConnectedEvent)(System::TObject* Sender, TiipPipeClientConnectedEventParams *e); __property TiipPipeClientConnectedEvent OnConnected = { read=FOnConnected, write=FOnConnected };
Remarks
When the connection is successfully established this event will fire.