Connected Event
Fired immediately after a connection completes.
Syntax
typedef struct { int ConnectionId; } TiipPipeServerConnectedEventParams; typedef void __fastcall (__closure *TiipPipeServerConnectedEvent)(System::TObject* Sender, TiipPipeServerConnectedEventParams *e); __property TiipPipeServerConnectedEvent OnConnected = { read=FOnConnected, write=FOnConnected };
Remarks
This event fires immediately after a client connects. The ConnectionId parameter identifies the client connection.