Connected Event
Fired immediately after a connection completes.
Syntax
ANSI (Cross Platform) virtual int FireConnected(PipeClientConnectedEventParams *e);
typedef struct { int reserved; } PipeClientConnectedEventParams; Unicode (Windows) virtual INT FireConnected(PipeClientConnectedEventParams *e);
typedef struct { INT reserved; } PipeClientConnectedEventParams;
- (void)onConnected;
#define EID_PIPECLIENT_CONNECTED 1 virtual INT IPWORKSIPC_CALL FireConnected();
Remarks
When the connection is successfully established this event will fire.