Connected Event
Fired immediately after a connection completes.
Syntax
class PipeClientConnectedEventParams { public: int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Connected(PipeClientConnectedEventParams *e);
// Or, subclass PipeClient and override this emitter function. virtual int FireConnected(PipeClientConnectedEventParams *e) {...}
Remarks
When the connection is successfully established this event will fire.