Connected Event
Fired immediately after a connection completes.
Syntax
class PipeServerConnectedEventParams { public: int ConnectionId(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Connected(PipeServerConnectedEventParams *e);
// Or, subclass PipeServer and override this emitter function. virtual int FireConnected(PipeServerConnectedEventParams *e) {...}
Remarks
This event fires immediately after a client connects. The ConnectionId parameter identifies the client connection.