Connected Event

Fired immediately after a connection completes.

Syntax

class PipeServerConnectedEventParams {
public:
  int ConnectionId();
  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Connected(PipeServerConnectedEventParams *e);
// Or, subclass PipeServer and override this emitter function. virtual int FireConnected(PipeServerConnectedEventParams *e) {...}

Remarks

This event fires immediately after a client connects. The ConnectionId parameter identifies the client connection.

Copyright (c) 2022 /n software inc. - All rights reserved.
IPWorks IPC 2020 Qt Edition - Version 20.0 [Build 8155]