SSHChannelReadyToSend Event
Fired when the class is ready to send data.
Syntax
ANSI (Cross Platform) virtual int FireSSHChannelReadyToSend(SSHClientSSHChannelReadyToSendEventParams *e);
typedef struct {
const char *ChannelId; int reserved; } SSHClientSSHChannelReadyToSendEventParams; Unicode (Windows) virtual INT FireSSHChannelReadyToSend(SSHClientSSHChannelReadyToSendEventParams *e);
typedef struct {
LPCWSTR ChannelId; INT reserved; } SSHClientSSHChannelReadyToSendEventParams;
- (void)onSSHChannelReadyToSend:(NSString*)channelId;
#define EID_SSHCLIENT_SSHCHANNELREADYTOSEND 11 virtual INT IPWORKSSSH_CALL FireSSHChannelReadyToSend(LPSTR &lpszChannelId);
Remarks
This event fires when data can be sent over the SSH Channel specified by ChannelId.
When a channel is opened this event will fire once the channel is ready and data can be sent.
When Timeout is set to 0 (asynchronous) sending data may result in an error if the channel or underlying socket cannot accept more data to send. Monitor SSHChannelReadyToSend or ReadyToSend to determine when data can be sent again.
When Timeout is set to a positive value the class will block when sending data until the data can be successfully sent and SSHChannelReadyToSend and ReadyToSend do not need to be monitored.