ServerName Property
Local name of the currently connected server.
Syntax
ANSI (Cross Platform) char* GetServerName(); Unicode (Windows) LPWSTR GetServerName();
#define PID_BLECLIENT_SERVERNAME 24 IPWORKSBLE_EXTERNAL void* IPWORKSBLE_CALL IPWorksBLE_BLEClient_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
Default Value
""
Remarks
When the class is connected to a server, this property contains the server's local name.
If the server's name changes while you're connected to it, the ServerUpdate event will fire with the Name parameter populated, and the new value will be reflected here.
This property is read-only and not available at design time.
Data Type
String