Connected Event
Fired immediately after a connection completes (or fails).
Syntax
typedef struct { int ConnectionId; int StatusCode; String Description; } TipwIPDaemonConnectedEventParams; typedef void __fastcall (__closure *TipwIPDaemonConnectedEvent)(System::TObject* Sender, TipwIPDaemonConnectedEventParams *e); __property TipwIPDaemonConnectedEvent OnConnected = { read=FOnConnected, write=FOnConnected };
Remarks
If the connection is made normally, StatusCode is 0, and Description is "OK".
If the connection fails, StatusCode has the error code returned by the system. Description contains a description of this code. The value of StatusCode is equal to the value of the system error.
Please refer to the Error Codes section for more information.