EvalEntity Event
Fired every time an entity needs to be evaluated.
Syntax
typedef struct { String Entity; String Value; } TipwRESTEvalEntityEventParams; typedef void __fastcall (__closure *TipwRESTEvalEntityEvent)(System::TObject* Sender, TipwRESTEvalEntityEventParams *e); __property TipwRESTEvalEntityEvent OnEvalEntity = { read=FOnEvalEntity, write=FOnEvalEntity };
Remarks
The Value parameter contains a suggested value for the entity (normally the entity name itself). You may set Value to a value of your choice, which will be later passed into the text stream.