Connected Event

This event is fired after a successful bind operation.

Syntax

ANSI (Cross Platform)
virtual int FireConnected(SMPPConnectedEventParams *e);
typedef struct {
int StatusCode;
const char *Description; int reserved; } SMPPConnectedEventParams; Unicode (Windows) virtual INT FireConnected(SMPPConnectedEventParams *e);
typedef struct {
INT StatusCode;
LPCWSTR Description; INT reserved; } SMPPConnectedEventParams;
- (void)onConnected:(int)statusCode :(NSString*)description;
#define EID_SMPP_CONNECTED 1

virtual INT IPWORKS_CALL FireConnected(INT &iStatusCode, LPSTR &lpszDescription);

Remarks

After establishing a socket connection to the SMPPServer, the class will attempt to send a bind as transmitter command. Upon completion of this operation, the server will respond with either a success or failure state, reflected in the Connected event's parameters.

StatusCode will contain the command status (error code) returned by the server. For a StatusCode of "0", Description will be "OK." Otherwise, it will contain a standard interpretation of the error.

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IPWorks 2020 C++ Edition - Version 20.0 [Build 8307]