Connected Event
This event is fired after a successful bind operation.
Syntax
public event OnConnectedHandler OnConnected; public delegate void OnConnectedHandler(object sender, SmppConnectedEventArgs e); public class SmppConnectedEventArgs : EventArgs { public int StatusCode { get; } public string Description { get; } }
Public Event OnConnected As OnConnectedHandler Public Delegate Sub OnConnectedHandler(sender As Object, e As SmppConnectedEventArgs) Public Class SmppConnectedEventArgs Inherits EventArgs Public ReadOnly Property StatusCode As Integer Public ReadOnly Property Description As String End Class
Remarks
After establishing a socket connection to the SMPPServer, the component will attempt to send a bind as transmitter command. Upon completion of this operation, the server will respond with either a success or failure state, reflected in the Connected event's parameters.
StatusCode will contain the command status (error code) returned by the server. For a StatusCode of "0", Description will be "OK." Otherwise, it will contain a standard interpretation of the error.