Connected Event
This event is fired after a successful bind operation.
Syntax
public open class DefaultSmppEventListener : SmppEventListener { ... public override fun connected(e: SmppConnectedEvent) {} ... } public class SmppConnectedEvent { val statusCode: Int val description: String? }
Remarks
After establishing a socket connection to the SMPPServer, the component will attempt to send a bind as transmitter command. Upon completion of this operation, the server will respond with either a success or failure state, reflected in the Connected event's parameters.
StatusCode will contain the command status (error code) returned by the server. For a StatusCode of "0", Description will be "OK." Otherwise, it will contain a standard interpretation of the error.