active (property)
Enables or disables sending and receiving of data.
Syntax
@property (nonatomic,readwrite,assign,getter=active,setter=setActive:) BOOL active; - (BOOL)active; - (void)setActive:(BOOL)newActive;
public var active: Bool { get {...}
set {...} }
Default Value
FALSE
Remarks
Setting the Active property to True makes the class create a communication endpoint (socket) which can be used for sending and receiving UDP datagrams. Setting it to False destroys the socket and disables data communications.