EvalEntity Event
Fired every time an entity needs to be evaluated.
Syntax
class RESTEvalEntityEventParams { public: const QString &Entity(); const QString &Value(); void SetValue(const QString &qsValue); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void EvalEntity(RESTEvalEntityEventParams *e);
// Or, subclass REST and override this emitter function. virtual int FireEvalEntity(RESTEvalEntityEventParams *e) {...}
Remarks
The Value parameter contains a suggested value for the entity (normally the entity name itself). You may set Value to a value of your choice, which will be later passed into the text stream.