Connected Event

This event is fired after a successful bind operation.

Syntax

class SMPPConnectedEventParams {
public:
  int StatusCode();
  const QString &Description();
  int EventRetVal();
  void SetEventRetVal(int iRetVal);
};
// To handle, connect one or more slots to this signal. void Connected(SMPPConnectedEventParams *e);
// Or, subclass SMPP and override this emitter function. virtual int FireConnected(SMPPConnectedEventParams *e) {...}

Remarks

After establishing a socket connection to the SMPPServer, the class will attempt to send a bind as transmitter command. Upon completion of this operation, the server will respond with either a success or failure state, reflected in the Connected event's parameters.

StatusCode will contain the command status (error code) returned by the server. For a StatusCode of "0", Description will be "OK." Otherwise, it will contain a standard interpretation of the error.

Copyright (c) 2022 /n software inc. - All rights reserved.
IPWorks 2020 Qt Edition - Version 20.0 [Build 8307]