ICMPPort Class
Properties Methods Events Configuration Settings Errors
The ICMPPort class is used to facilitate ICMP communications. It can act both as a client and a server and communicate with any number of hosts simultaneously, as well as generate and receive broadcast packets.
Syntax
ICMPPort
Remarks
The interface of the class is similar to the interface of IPPort, only much simpler. The class is activated/deactivated by using the Active property. This property enables or disables sends or receives. Data can be sent in the same way as IPPort, using the Send method and Text parameter or the DataToSend property. The destination is specified using the RemoteHost property. The class automatically creates an ICMP header containing MessageType, MessageSubType, and a checksum for the message.
If the UseConnection config setting is set to True, then a local association is created with the remote host. Otherwise, the class can receive datagrams (packets) from any host, and send datagrams to any host. Packets can be broadcast on the local net by setting the destination to 255.255.255.255.
Inbound data is received through the DataIn event.
The operation of the class is almost completely asynchronous. All the calls, except the ones that deal with domain name resolution, operate through Windows messages (no blocking calls). The gain in performance is considerable when compared to using blocking calls.
Property List
The following is the full list of the properties of the class with short descriptions. Click on the links for further details.
AcceptData | Enables or disables data reception (the DataIn event). |
Active | Enables or disables sending and receiving of data. |
DontRoute | If set to True, it forces the socket to send data directly to interface (no routing). |
LocalHost | The name of the local host or user-assigned IP interface through which connections are initiated or accepted. |
MessageSubType | The subtype of the ICMP message (part of the ICMP header). |
MessageType | The type of the ICMP message (part of the ICMP header). |
RemoteHost | The address of the RemoteHost. Domain names are resolved to IP addresses. |
Timeout | A timeout for the class. |
TimeToLive | The time to live (TTL) value for the ICMP packets sent by the class. |
Method List
The following is the full list of the methods of the class with short descriptions. Click on the links for further details.
Activate | Enables sending and receiving of data. |
Config | Sets or retrieves a configuration setting. |
Deactivate | Disables sending and receive of data. |
DoEvents | Processes events from the internal message queue. |
PauseData | Pauses data reception. |
ProcessData | Re-enables data reception after a call to PauseData . |
Reset | Reset the class. |
ResolveRemoteHost | Resolves the hostname in RemoteHost to an IP address. |
Send | Sends data to the remote host. |
SendBytes | Sends data to the remote host. |
SendText | Sends data to the remote host. |
Event List
The following is the full list of the events fired by the class with short descriptions. Click on the links for further details.
DataIn | Fired when new ICMP messages come in. |
Error | Information about errors during data delivery. |
ReadyToSend | Fired when the class is ready to send data. |
Configuration Settings
The following is a list of configuration settings for the class with short descriptions. Click on the links for further details.
DelayHostResolution | Whether the hostname is resolved when RemoteHost is set. |
DontFragment | Whether the DontFragment control flag is set. |
IcmpDllTimeout | The timeout for the class when using the icmp.dll. |
MaxMessageSize | The maximum length of the messages that can be received. |
MulticastTTL | The time to live (TTL) value for multicast ICMP packets sent by the class. |
ReceiveAllMode | Enables a socket to receive all IPv4 or IPv6 packets on the network. |
TimeoutInMilliseconds | The timeout is treated as milliseconds. |
UseConnection | Determines whether to use a connected socket. |
UseICMPDLL | Use the icmp.dll included on Windows Systems. |
UseIPHLPDLL | Use the iphlpapi.dll included on Windows Systems. |
UseIPv6 | Whether to use IPv6. |
AbsoluteTimeout | Determines whether timeouts are inactivity timeouts or absolute timeouts. |
FirewallData | Used to send extra data to the firewall. |
InBufferSize | The size in bytes of the incoming queue of the socket. |
OutBufferSize | The size in bytes of the outgoing queue of the socket. |
BuildInfo | Information about the product's build. |
CodePage | The system code page used for Unicode to Multibyte translations. |
LicenseInfo | Information about the current license. |
ProcessIdleEvents | Whether the class uses its internal event loop to process events when the main thread is idle. |
SelectWaitMillis | The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process. |
UseInternalSecurityAPI | Tells the class whether or not to use the system security libraries or an internal implementation. |
AcceptData Property (ICMPPort Class)
Enables or disables data reception (the DataIn event).
Syntax
ANSI (Cross Platform) int GetAcceptData();
int SetAcceptData(int bAcceptData); Unicode (Windows) BOOL GetAcceptData();
INT SetAcceptData(BOOL bAcceptData);
@property (nonatomic,readwrite,assign,getter=acceptData,setter=setAcceptData:) BOOL acceptData; - (BOOL)acceptData; - (void)setAcceptData:(BOOL)newAcceptData;
int ipworks_icmpport_getacceptdata(void* lpObj);
int ipworks_icmpport_setacceptdata(void* lpObj, int bAcceptData);
Default Value
TRUE
Remarks
This property enables or disables data reception (the DataIn event). Setting this property to False, temporarily disables data reception (and the DataIn event). Setting this property to True, re-enables data reception.
Note: It is recommended to use the PauseData or ProcessData method instead of setting this property.
This property is not available at design time.
Data Type
Boolean
Active Property (ICMPPort Class)
Enables or disables sending and receiving of data.
Syntax
ANSI (Cross Platform) int GetActive();
int SetActive(int bActive); Unicode (Windows) BOOL GetActive();
INT SetActive(BOOL bActive);
@property (nonatomic,readwrite,assign,getter=active,setter=setActive:) BOOL active; - (BOOL)active; - (void)setActive:(BOOL)newActive;
int ipworks_icmpport_getactive(void* lpObj);
int ipworks_icmpport_setactive(void* lpObj, int bActive);
Default Value
FALSE
Remarks
Setting this property to True makes the class create a communication endpoint (socket) which can be used for sending and receiving ICMP messages. Setting it to False destroys the socket and disables data communications.
If the UseConnection config setting is set to True, then a local association (connection) to the remote host is also created.
Note: It is recommended to use the Activate or Deactivate method instead of setting this property.
This property is not available at design time.
Data Type
Boolean
DontRoute Property (ICMPPort Class)
If set to True, it forces the socket to send data directly to interface (no routing).
Syntax
ANSI (Cross Platform) int GetDontRoute();
int SetDontRoute(int bDontRoute); Unicode (Windows) BOOL GetDontRoute();
INT SetDontRoute(BOOL bDontRoute);
@property (nonatomic,readwrite,assign,getter=dontRoute,setter=setDontRoute:) BOOL dontRoute; - (BOOL)dontRoute; - (void)setDontRoute:(BOOL)newDontRoute;
int ipworks_icmpport_getdontroute(void* lpObj);
int ipworks_icmpport_setdontroute(void* lpObj, int bDontRoute);
Default Value
FALSE
Remarks
If this property is set to True, it forces the socket to send data directly to interface (no routing). Normally IP sockets send packets of data through routers and gateways until they reach the final destination. If this property is set to True, then data will be delivered on the local subnet only.
This property is not available at design time.
Data Type
Boolean
LocalHost Property (ICMPPort Class)
The name of the local host or user-assigned IP interface through which connections are initiated or accepted.
Syntax
ANSI (Cross Platform) char* GetLocalHost();
int SetLocalHost(const char* lpszLocalHost); Unicode (Windows) LPWSTR GetLocalHost();
INT SetLocalHost(LPCWSTR lpszLocalHost);
@property (nonatomic,readwrite,assign,getter=localHost,setter=setLocalHost:) NSString* localHost; - (NSString*)localHost; - (void)setLocalHost:(NSString*)newLocalHost;
char* ipworks_icmpport_getlocalhost(void* lpObj);
int ipworks_icmpport_setlocalhost(void* lpObj, const char* lpszLocalHost);
Default Value
""
Remarks
The LocalHost property contains the name of the local host as obtained by the gethostname() system call, or if the user has assigned an IP address, the value of that address.
In multi-homed hosts (machines with more than one IP interface) setting LocalHost to the value of an interface will make the class initiate connections (or accept in the case of server classs) only through that interface.
If the class is connected, the LocalHost property shows the IP address of the interface through which the connection is made in internet dotted format (aaa.bbb.ccc.ddd). In most cases, this is the address of the local host, except for multi-homed hosts (machines with more than one IP interface).
NOTE: LocalHost is not persistent. You must always set it in code, and never in the property window.
Data Type
String
MessageSubType Property (ICMPPort Class)
The subtype of the ICMP message (part of the ICMP header).
Syntax
ANSI (Cross Platform) int GetMessageSubType();
int SetMessageSubType(int iMessageSubType); Unicode (Windows) INT GetMessageSubType();
INT SetMessageSubType(INT iMessageSubType);
@property (nonatomic,readwrite,assign,getter=messageSubType,setter=setMessageSubType:) int messageSubType; - (int)messageSubType; - (void)setMessageSubType:(int)newMessageSubType;
int ipworks_icmpport_getmessagesubtype(void* lpObj);
int ipworks_icmpport_setmessagesubtype(void* lpObj, int iMessageSubType);
Default Value
0
Remarks
This property contains the subtype of the ICMP message (part of the ICMP header). The ICMP message subtype (also referred to as 'code') is a byte value representing the message subclass. Its meaning is associated with the MessageType.
Types and subtypes for ICMP messages are defined in the various internet RFCs and other documentation associated with TCP/IP.
Data Type
Integer
MessageType Property (ICMPPort Class)
The type of the ICMP message (part of the ICMP header).
Syntax
ANSI (Cross Platform) int GetMessageType();
int SetMessageType(int iMessageType); Unicode (Windows) INT GetMessageType();
INT SetMessageType(INT iMessageType);
@property (nonatomic,readwrite,assign,getter=messageType,setter=setMessageType:) int messageType; - (int)messageType; - (void)setMessageType:(int)newMessageType;
int ipworks_icmpport_getmessagetype(void* lpObj);
int ipworks_icmpport_setmessagetype(void* lpObj, int iMessageType);
Default Value
0
Remarks
This property contains the type of the ICMP message (part of the ICMP header). The ICMP message type is a byte value representing the message class. The message type defines the structure and meaning of the message data assigned to DataToSend.
Types for ICMP messages are defined in the various internet RFCs and other documentation associated with TCP/IP. The following are a few examples of ICMP message types:
0 | Echo reply ('ping' reply). |
3 | Destination unreachable. |
4 | Source quench. |
5 | Redirect (change a route). |
8 | Echo request ('ping' request). |
11 | Time exceeded for datagram. |
12 | Parameter problem on datagram. |
13 | Timestamp request. |
14 | Timestamp reply. |
17 | Address mask request. |
18 | Address mask reply. |
Data Type
Integer
RemoteHost Property (ICMPPort Class)
The address of the RemoteHost. Domain names are resolved to IP addresses.
Syntax
ANSI (Cross Platform) char* GetRemoteHost();
int SetRemoteHost(const char* lpszRemoteHost); Unicode (Windows) LPWSTR GetRemoteHost();
INT SetRemoteHost(LPCWSTR lpszRemoteHost);
@property (nonatomic,readwrite,assign,getter=remoteHost,setter=setRemoteHost:) NSString* remoteHost; - (NSString*)remoteHost; - (void)setRemoteHost:(NSString*)newRemoteHost;
char* ipworks_icmpport_getremotehost(void* lpObj);
int ipworks_icmpport_setremotehost(void* lpObj, const char* lpszRemoteHost);
Default Value
""
Remarks
This property specifies the IP address (IP number in dotted internet format) or Domain Name of the remote host.
If this property is set to 255.255.255.255, the class broadcasts data on the local subnet.
If this property is set to a Domain Name, a DNS request is initiated and upon successful termination of the request, the property is set to the corresponding address. If the search is not successful, the class fails with an error.
If UseConnection is True, this property must be set before the class is activated (Active is set to True).
Data Type
String
Timeout Property (ICMPPort Class)
A timeout for the class.
Syntax
ANSI (Cross Platform) int GetTimeout();
int SetTimeout(int iTimeout); Unicode (Windows) INT GetTimeout();
INT SetTimeout(INT iTimeout);
@property (nonatomic,readwrite,assign,getter=timeout,setter=setTimeout:) int timeout; - (int)timeout; - (void)setTimeout:(int)newTimeout;
int ipworks_icmpport_gettimeout(void* lpObj);
int ipworks_icmpport_settimeout(void* lpObj, int iTimeout);
Default Value
0
Remarks
If the Timeout property is set to 0, all operations return immediately, potentially failing with an 'WOULDBLOCK' error if data can't be sent or received immediately.
If Timeout is set to a positive value, the class will automatically retry each operation that would otherwise result in a 'WOULDBLOCK' error for a maximum of Timeout seconds.
The class will use DoEvents to enter an efficient wait loop during any potential waiting period, making sure that all system events are processed immediately as they arrive. This ensures that the host application does not "freeze" and remains responsive.
If Timeout expires, and the operation is not yet complete, the class fails with an error.
Please note that by default, all timeouts are inactivity timeouts, i.e. the timeout period is extended by Timeout seconds when any amount of data is successfully sent or received.
The default value for the Timeout property is 0 (asynchronous operation).
Data Type
Integer
TimeToLive Property (ICMPPort Class)
The time to live (TTL) value for the ICMP packets sent by the class.
Syntax
ANSI (Cross Platform) int GetTimeToLive();
int SetTimeToLive(int iTimeToLive); Unicode (Windows) INT GetTimeToLive();
INT SetTimeToLive(INT iTimeToLive);
@property (nonatomic,readwrite,assign,getter=timeToLive,setter=setTimeToLive:) int timeToLive; - (int)timeToLive; - (void)setTimeToLive:(int)newTimeToLive;
int ipworks_icmpport_gettimetolive(void* lpObj);
int ipworks_icmpport_settimetolive(void* lpObj, int iTimeToLive);
Default Value
0
Remarks
This method contains the Time-To-Live (TTL) value for the ICMP packets sent by the class. The Time-to-Live (TTL) field of the ICMP packet is a counter limiting the lifetime of a packet.
Each router (or other module) that handles a packet decrements the TTL field by one or more if it holds the packet for more than one second, thus the TTL is effectively a hop count limit on how far a datagram can propagate through the Internet. When the TTL is reduced to zero (or less), the packet is discarded.
If the value of the property is set to 0, then the default TTL value of the underlying TCP/IP subsystem will be used.
This property is not available at design time.
Data Type
Integer
Activate Method (ICMPPort Class)
Enables sending and receiving of data.
Syntax
ANSI (Cross Platform) int Activate(); Unicode (Windows) INT Activate();
- (void)activate;
int ipworks_icmpport_activate(void* lpObj);
Remarks
This method enables sending and receiving of data. When called the class will create a communication endpoint (socket) which can be used for sending and receiving ICMP messages. This method must be called before using the class to send and receive data.
If the UseConnection configuration setting is set to true, then a local association (connection) to the remote host is also created.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Config Method (ICMPPort Class)
Sets or retrieves a configuration setting.
Syntax
ANSI (Cross Platform) char* Config(const char* lpszConfigurationString); Unicode (Windows) LPWSTR Config(LPCWSTR lpszConfigurationString);
- (NSString*)config:(NSString*)configurationString;
char* ipworks_icmpport_config(void* lpObj, const char* lpszConfigurationString);
Remarks
Config is a generic method available in every class. It is used to set and retrieve configuration settings for the class.
These settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.
To set a configuration setting named PROPERTY, you must call Config("PROPERTY=VALUE"), where VALUE is the value of the setting expressed as a string. For boolean values, use the strings "True", "False", "0", "1", "Yes", or "No" (case does not matter).
To read (query) the value of a configuration setting, you must call Config("PROPERTY"). The value will be returned as a string.
Error Handling (C++)
This method returns a String value; after it returns, call the GetLastErrorCode() method to obtain its result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
Deactivate Method (ICMPPort Class)
Disables sending and receive of data.
Syntax
ANSI (Cross Platform) int Deactivate(); Unicode (Windows) INT Deactivate();
- (void)deactivate;
int ipworks_icmpport_deactivate(void* lpObj);
Remarks
This method disables sending and receiving of data. When called the class will destroy the existing socket and disable data communications.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
DoEvents Method (ICMPPort Class)
Processes events from the internal message queue.
Syntax
ANSI (Cross Platform) int DoEvents(); Unicode (Windows) INT DoEvents();
- (void)doEvents;
int ipworks_icmpport_doevents(void* lpObj);
Remarks
When DoEvents is called, the class processes any available events. If no events are available, it waits for a preset period of time, and then returns.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
PauseData Method (ICMPPort Class)
Pauses data reception.
Syntax
ANSI (Cross Platform) int PauseData(); Unicode (Windows) INT PauseData();
- (void)pauseData;
int ipworks_icmpport_pausedata(void* lpObj);
Remarks
This method pauses data reception when called. While data reception is paused the DataIn event will not fire. Call ProcessData to re-enable data reception.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
ProcessData Method (ICMPPort Class)
Re-enables data reception after a call to PauseData .
Syntax
ANSI (Cross Platform) int ProcessData(); Unicode (Windows) INT ProcessData();
- (void)processData;
int ipworks_icmpport_processdata(void* lpObj);
Remarks
This method re-enables data reception after a previous call to PauseData. When PauseData is called the DataIn event will not fire. To re-enable data reception and allow DataIn to fire call this method.
Note: This method is only used after previously calling PauseData. It does not need to be called to process incoming data by default.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Reset Method (ICMPPort Class)
Reset the class.
Syntax
ANSI (Cross Platform) int Reset(); Unicode (Windows) INT Reset();
- (void)reset;
int ipworks_icmpport_reset(void* lpObj);
Remarks
This method will reset the class's properties to their default values.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
ResolveRemoteHost Method (ICMPPort Class)
Resolves the hostname in RemoteHost to an IP address.
Syntax
ANSI (Cross Platform) int ResolveRemoteHost(); Unicode (Windows) INT ResolveRemoteHost();
- (void)resolveRemoteHost;
int ipworks_icmpport_resolveremotehost(void* lpObj);
Remarks
This method resolves the hostname specified by RemoteHost to an IP address. The resolved value is available in the RemoteHost property after this method returns.
In most cases calling this method is not necessary, the class will resolve the hostname automatically when necessary. If DelayHostResolution is true this method may be called to manually resolve RemoteHost if desired.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
Send Method (ICMPPort Class)
Sends data to the remote host.
Syntax
ANSI (Cross Platform) int Send(const char* lpText, int lenText); Unicode (Windows) INT Send(LPCSTR lpText, INT lenText);
- (void)send:(NSData*)text;
int ipworks_icmpport_send(void* lpObj, const char* lpText, int lenText);
Remarks
This method sends data to the remote host. Calling this method is equivalent to setting the DataToSend property to Text.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendBytes Method (ICMPPort Class)
Sends data to the remote host.
Syntax
ANSI (Cross Platform) int SendBytes(const char* lpData, int lenData); Unicode (Windows) INT SendBytes(LPCSTR lpData, INT lenData);
- (void)sendBytes:(NSData*)data;
int ipworks_icmpport_sendbytes(void* lpObj, const char* lpData, int lenData);
Remarks
This method sends data to the remote host. Calling this method is equivalent to call SendBytes/SendText method.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
SendText Method (ICMPPort Class)
Sends data to the remote host.
Syntax
ANSI (Cross Platform) int SendText(const char* lpszText); Unicode (Windows) INT SendText(LPCWSTR lpszText);
- (void)sendText:(NSString*)text;
int ipworks_icmpport_sendtext(void* lpObj, const char* lpszText);
Remarks
This method sends data to the remote host. Calling this method is equivalent to call SendBytes/SendText method.
Error Handling (C++)
This method returns a result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. If an error occurs, the GetLastError() method can be called to retrieve the associated error message. (Note: This method's result code can also be obtained by calling the GetLastErrorCode() method after it returns.)
DataIn Event (ICMPPort Class)
Fired when new ICMP messages come in.
Syntax
ANSI (Cross Platform) virtual int FireDataIn(ICMPPortDataInEventParams *e);
typedef struct {
int MessageType;
int MessageSubType;
const char *MessageData; int lenMessageData;
int Checksum;
const char *SourceAddress; int reserved; } ICMPPortDataInEventParams;
Unicode (Windows) virtual INT FireDataIn(ICMPPortDataInEventParams *e);
typedef struct {
INT MessageType;
INT MessageSubType;
LPCSTR MessageData; INT lenMessageData;
INT Checksum;
LPCWSTR SourceAddress; INT reserved; } ICMPPortDataInEventParams;
- (void)onDataIn:(int)messageType :(int)messageSubType :(NSData*)messageData :(int)checksum :(NSString*)sourceAddress;
#define EID_ICMPPORT_DATAIN 1 virtual INT IPWORKS_CALL FireDataIn(INT &iMessageType, INT &iMessageSubType, LPSTR &lpMessageData, INT &lenMessageData, INT &iChecksum, LPSTR &lpszSourceAddress);
Remarks
The MessageType parameter shows the type of the ICMP messages and MessageSubType its subtype.
The MessageData parameter contains the message data.
The Checksum parameter is True or False depending on the ICMP checksum check on the message.
Note that events are not re-entrant. Performing time consuming operations within this event will prevent it from firing again in a timely manner and may impact overall performance.
Error Event (ICMPPort Class)
Information about errors during data delivery.
Syntax
ANSI (Cross Platform) virtual int FireError(ICMPPortErrorEventParams *e);
typedef struct {
int ErrorCode;
const char *Description; int reserved; } ICMPPortErrorEventParams;
Unicode (Windows) virtual INT FireError(ICMPPortErrorEventParams *e);
typedef struct {
INT ErrorCode;
LPCWSTR Description; INT reserved; } ICMPPortErrorEventParams;
- (void)onError:(int)errorCode :(NSString*)description;
#define EID_ICMPPORT_ERROR 2 virtual INT IPWORKS_CALL FireError(INT &iErrorCode, LPSTR &lpszDescription);
Remarks
The Error event is fired in case of exceptional conditions during message processing. Normally the class fails with an error.
ErrorCode contains an error code and Description contains a textual description of the error. For a list of valid error codes and their descriptions, please refer to the Error Codes section.
ReadyToSend Event (ICMPPort Class)
Fired when the class is ready to send data.
Syntax
ANSI (Cross Platform) virtual int FireReadyToSend(ICMPPortReadyToSendEventParams *e);
typedef struct { int reserved; } ICMPPortReadyToSendEventParams;
Unicode (Windows) virtual INT FireReadyToSend(ICMPPortReadyToSendEventParams *e);
typedef struct { INT reserved; } ICMPPortReadyToSendEventParams;
- (void)onReadyToSend;
#define EID_ICMPPORT_READYTOSEND 3 virtual INT IPWORKS_CALL FireReadyToSend();
Remarks
The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend.
Configuration Settings (ICMPPort Class)
The class accepts one or more of the following configuration settings. Configuration settings are similar in functionality to properties, but they are rarely used. In order to avoid "polluting" the property namespace of the class, access to these internal properties is provided through the Config method.ICMPPort Configuration Settings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DelayHostResolution:
Whether the hostname is resolved when RemoteHost is set.This setting specifies whether a hostname is resolved immediately when RemoteHost is set. If true the class will resolve the hostname and the IP address will be present in the RemoteHost property.
If false, the hostname is not resolved until needed by the component when a method to connect or send data is called. If desired, ResolveRemoteHost may called to manually resolve the value in RemoteHost at any time.
The default value is false. |
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DontFragment:
Whether the DontFragment control flag is set.When set to true the DontFragment control flag in the IP header will be set.
The default value is false. |
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IcmpDllTimeout:
The timeout for the class when using the icmp.dll.The class will wait for the operation to complete before returning control.
If IcmpDllTimeout expires, and the operation is not yet
complete, the class fails with an error. IcmpDllTimeout must be set to a positive value.
The default value for IcmpDllTimeout is 60 seconds. NOTE: This setting is only valid when UseICMPDLL is set to true. |
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MaxMessageSize: The maximum length of the messages that can be received.This setting specifies the maximum size of the datagrams that the class will accept without truncation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MulticastTTL:
The time to live (TTL) value for multicast ICMP packets sent by the component.When sending multicast packets, the setting specifies the Time-To-Live (TTL) field. The Time-to-live (TTL) field of the ICMP packet is a counter limiting the lifetime of a packet.
Each router (or other module) that handles a packet decrements the TTL field by one or more if it holds the packet for more than one second, thus the TTL is effectively a hop count limit on how far a datagram can propagate through the Internet. When the TTL is reduced to zero (or less), the packet is discarded. By default, the default TTL value of the underlying TCP/IP subsystem will be used. |
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ReceiveAllMode:
Enables a socket to receive all IPv4 or IPv6 packets on the network.This setting specifies the ReceiveAll mode for the socket. Available modes:
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TimeoutInMilliseconds:
The timeout is treated as milliseconds.
Setting TimeoutInMilliseconds to true causes the class
to use the value in the IcmpDllTimeout config
as milliseconds instead of seconds, which is the default.
NOTE: This setting is only valid when UseICMPDLL is set to true. |
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UseConnection:
Determines whether to use a connected socket.UseConnection specifies whether the class
should use a connected socket or not. The connection is
defined as an association in between the local address/port
and the remote address/port. As such, this
is not a connection in the traditional TCP sense. What it
means is only that the class will send and receive data
only to and from the specified destination.
The default value for this setting is False. |
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UseICMPDLL: Use the icmp.dll included on Windows Systems. Setting UseICMPDLL to true causes the class to use the icmp.dll on Windows 9x or later machines. This sometimes enables access to raw sockets when permissions for standard operations are prohibited. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
UseIPHLPDLL: Use the iphlpapi.dll included on Windows Systems. Setting UseIPHLPDLL to true causes the class to use the iphlpapi.dll on Windows XP or later machines. This sometimes enables access to raw sockets when permissions for standard operations are prohibited. Note that if both this and UseICMPDLL are enabled, the iphlpapi.dll will take precedence. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
UseIPv6:
Whether to use IPv6.When set to 0 (default), the class will use IPv4 exclusively.
When set to 1, the class will use IPv6 exclusively. To instruct the class to prefer IPv6 addresses, but use IPv4 if IPv6 is not supported on the system, this setting should be set to 2. The default value is 0.
Possible values are:
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Socket Configuration Settings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AbsoluteTimeout:
Determines whether timeouts are inactivity timeouts or absolute timeouts.If AbsoluteTimeout is set to True, any method which does not complete within Timeout seconds
will be aborted. By default, AbsoluteTimeout is False, and the timeout is an inactivity timeout.
Note: This option is not valid for UDP ports. |
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FirewallData: Used to send extra data to the firewall.When the firewall is a tunneling proxy, use this property to send custom (additional) headers to the firewall (e.g. headers for custom authentication schemes). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
InBufferSize:
The size in bytes of the incoming queue of the socket.
This is the size of an internal queue in the TCP/IP stack.
You can increase or decrease its size depending on the amount
of data that you will be receiving. Increasing the value of the
InBufferSize setting can provide significant improvements in
performance in some cases.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the class is activated the InBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small. |
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OutBufferSize:
The size in bytes of the outgoing queue of the socket.This is the size of an internal queue in the TCP/IP stack.
You can increase or decrease its size depending on the amount
of data that you will be sending. Increasing the value of the
OutBufferSize setting can provide significant improvements in
performance in some cases.
Some TCP/IP implementations do not support variable buffer sizes. If that is the case, when the class is activated the OutBufferSize reverts to its defined size. The same happens if you attempt to make it too large or too small. |
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Base Configuration Settings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BuildInfo: Information about the product's build.When queried, this setting will return a string containing information about the product's build. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CodePage:
The system code page used for Unicode to Multibyte translations.The default code page is Unicode UTF-8 (65001).
The following is a list of valid code page identifiers:
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LicenseInfo:
Information about the current license.When queried, this setting will return a string containing information about the license this instance of a class is using. It will return the following information:
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ProcessIdleEvents: Whether the class uses its internal event loop to process events when the main thread is idle.If set to False, the class will not fire internal idle events. Set this to False to use the class in a background thread on Mac OS. By default, this setting is True. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SelectWaitMillis: The length of time in milliseconds the class will wait when DoEvents is called if there are no events to process.If there are no events to process when DoEvents is called, the class will wait for the amount of time specified here before returning. The default value is 20. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
UseInternalSecurityAPI: Tells the class whether or not to use the system security libraries or an internal implementation. By default the class will use the system security libraries to perform cryptographic functions. Setting this to True tells the class to use the internal implementation instead of using the system's security API. |
Trappable Errors (ICMPPort Class)
Error Handling (C++)
Call the GetLastErrorCode() method to obtain the last called method's result code; 0 indicates success, while a non-zero error code indicates that this method encountered an error during its execution. Known error codes are listed below. If an error occurs, the GetLastError() method can be called to retrieve the associated error message.
ICMPPort Errors
104 The class is already Active. | |
107 You cannot change the LocalHost at this time. A connection is in progress. | |
109 The class must be Active for this operation. | |
112 Cannot change MaxMessageSize while ICMPPort is Active. | |
114 Cannot change RemoteHost when UseConnection is set and the class is Active. | |
117 Cannot change UseConnection while the class is Active. | |
118 Message cannot be longer than MaxMessageSize. | |
119 Message too short. | |
120 Can't create ICMP handle. |
SSL Errors
270 Cannot load specified security library. | |
271 Cannot open certificate store. | |
272 Cannot find specified certificate. | |
273 Cannot acquire security credentials. | |
274 Cannot find certificate chain. | |
275 Cannot verify certificate chain. | |
276 Error during handshake. | |
280 Error verifying certificate. | |
281 Could not find client certificate. | |
282 Could not find server certificate. | |
283 Error encrypting data. | |
284 Error decrypting data. |
TCP/IP Errors
10004 [10004] Interrupted system call. | |
10009 [10009] Bad file number. | |
10013 [10013] Access denied. | |
10014 [10014] Bad address. | |
10022 [10022] Invalid argument. | |
10024 [10024] Too many open files. | |
10035 [10035] Operation would block. | |
10036 [10036] Operation now in progress. | |
10037 [10037] Operation already in progress. | |
10038 [10038] Socket operation on non-socket. | |
10039 [10039] Destination address required. | |
10040 [10040] Message too long. | |
10041 [10041] Protocol wrong type for socket. | |
10042 [10042] Bad protocol option. | |
10043 [10043] Protocol not supported. | |
10044 [10044] Socket type not supported. | |
10045 [10045] Operation not supported on socket. | |
10046 [10046] Protocol family not supported. | |
10047 [10047] Address family not supported by protocol family. | |
10048 [10048] Address already in use. | |
10049 [10049] Can't assign requested address. | |
10050 [10050] Network is down. | |
10051 [10051] Network is unreachable. | |
10052 [10052] Net dropped connection or reset. | |
10053 [10053] Software caused connection abort. | |
10054 [10054] Connection reset by peer. | |
10055 [10055] No buffer space available. | |
10056 [10056] Socket is already connected. | |
10057 [10057] Socket is not connected. | |
10058 [10058] Can't send after socket shutdown. | |
10059 [10059] Too many references, can't splice. | |
10060 [10060] Connection timed out. | |
10061 [10061] Connection refused. | |
10062 [10062] Too many levels of symbolic links. | |
10063 [10063] File name too long. | |
10064 [10064] Host is down. | |
10065 [10065] No route to host. | |
10066 [10066] Directory not empty | |
10067 [10067] Too many processes. | |
10068 [10068] Too many users. | |
10069 [10069] Disc Quota Exceeded. | |
10070 [10070] Stale NFS file handle. | |
10071 [10071] Too many levels of remote in path. | |
10091 [10091] Network subsystem is unavailable. | |
10092 [10092] WINSOCK DLL Version out of range. | |
10093 [10093] Winsock not loaded yet. | |
11001 [11001] Host not found. | |
11002 [11002] Non-authoritative 'Host not found' (try again or check DNS setup). | |
11003 [11003] Non-recoverable errors: FORMERR, REFUSED, NOTIMP. | |
11004 [11004] Valid name, no data record (check DNS setup). |