Connected Event
Fired immediately after a connection completes.
Syntax
public open class DefaultRudpclientEventListener : RudpclientEventListener { ... public override fun connected(e: RudpclientConnectedEvent) {} ... } public class RudpclientConnectedEvent { val statusCode: Int val description: String? }
Remarks
If the connection is made normally, StatusCode is 0 and Description is "OK".
If the connection fails, StatusCode has the error code. Description contains a description of this code.