Connected Event
Fired immediately after a connection completes (or fails).
Syntax
public open class DefaultRudpserverEventListener : RudpserverEventListener { ... public override fun connected(e: RudpserverConnectedEvent) {} ... } public class RudpserverConnectedEvent { val connectionId: String? val statusCode: Int val description: String? }
Remarks
If the connection is made normally, StatusCode is 0, and Description is "OK".
If the connection fails, StatusCode has the error code. Description contains a description of this code.