ConnectionConnected Event
Fired when a client has connected.
Syntax
typedef struct { int ConnectionId; } TipqAzureRelayReceiverConnectionConnectedEventParams; typedef void __fastcall (__closure *TipqAzureRelayReceiverConnectionConnectedEvent)(System::TObject* Sender, TipqAzureRelayReceiverConnectionConnectedEventParams *e); __property TipqAzureRelayReceiverConnectionConnectedEvent OnConnectionConnected = { read=FOnConnectionConnected, write=FOnConnectionConnected };
Remarks
This event fires when a client has successfully established a WebSocket connection.
ConnectionId identifies the connection.