Connected Event
Fired when a WebSocket is successfully opened.
Syntax
typedef struct { int ConnectionId; } TipeWebSocketServerConnectedEventParams; typedef void __fastcall (__closure *TipeWebSocketServerConnectedEvent)(System::TObject* Sender, TipeWebSocketServerConnectedEventParams *e); __property TipeWebSocketServerConnectedEvent OnConnected = { read=FOnConnected, write=FOnConnected };
Remarks
The Connected event is fired when a WebSocket is successfully opened on a connection.
ConnectionId identifies the connection.