ReadyToSend Event
Fired when the class is ready to send data.
Syntax
ANSI (Cross Platform) virtual int FireReadyToSend(WebSocketClientReadyToSendEventParams *e);
typedef struct { int reserved; } WebSocketClientReadyToSendEventParams; Unicode (Windows) virtual INT FireReadyToSend(WebSocketClientReadyToSendEventParams *e);
typedef struct { INT reserved; } WebSocketClientReadyToSendEventParams;
- (void)onReadyToSend;
#define EID_WEBSOCKETCLIENT_READYTOSEND 8 virtual INT IPWORKSWS_CALL FireReadyToSend();
Remarks
The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend. The event is also fired immediately after a connection to the remote host is established.