ReadyToSend Event
Fired when the class is ready to send data.
Syntax
ANSI (Cross Platform) virtual int FireReadyToSend(WebSocketServerReadyToSendEventParams *e);
typedef struct {
int ConnectionId; int reserved; } WebSocketServerReadyToSendEventParams; Unicode (Windows) virtual INT FireReadyToSend(WebSocketServerReadyToSendEventParams *e);
typedef struct {
INT ConnectionId; INT reserved; } WebSocketServerReadyToSendEventParams;
- (void)onReadyToSend:(int)connectionId;
#define EID_WEBSOCKETSERVER_READYTOSEND 7 virtual INT IPWORKSWS_CALL FireReadyToSend(INT &iConnectionId);
Remarks
The ReadyToSend event indicates that the underlying TCP/IP subsystem is ready to accept data after a failed DataToSend. The event is also fired immediately after a connection is established.