Connected Event
Fired when a WebSocket is successfully opened.
Syntax
class WebSocketProxyConnectedEventParams { public: int ConnectionId(); int EventRetVal(); void SetEventRetVal(int iRetVal); };
// To handle, connect one or more slots to this signal. void Connected(WebSocketProxyConnectedEventParams *e);
// Or, subclass WebSocketProxy and override this emitter function. virtual int FireConnected(WebSocketProxyConnectedEventParams *e) {...}
Remarks
The Connected event is fired when a WebSocket is successfully opened on a connection.
ConnectionId identifies the connection.