SourceDirectory Property
Directory to be compressed into a self-extracting archive.
Syntax
ANSI (Cross Platform) char* GetSourceDirectory();
int SetSourceDirectory(const char* lpszSourceDirectory); Unicode (Windows) LPWSTR GetSourceDirectory();
INT SetSourceDirectory(LPCWSTR lpszSourceDirectory);
@property (nonatomic,readwrite,assign,getter=sourceDirectory,setter=setSourceDirectory:) NSString* sourceDirectory; - (NSString*)sourceDirectory; - (void)setSourceDirectory:(NSString*)newSourceDirectory;
#define PID_ZIPSFX_SOURCEDIRECTORY 9 IPWORKSZIP_EXTERNAL void* IPWORKSZIP_CALL IPWorksZip_ZipSFX_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal); IPWORKSZIP_EXTERNAL int IPWORKSZIP_CALL IPWorksZip_ZipSFX_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);
Default Value
""
Remarks
This property specifies the name of the directory containing the files to be compressed. This may be a local or absolute path. If the RecurseSubdirectories property is true, all the subdirectories under SourceDirectory will be recursed into, and those files will also be compressed.
Example (Creating a Self-Extracting Archive)
class
.ArchiveFile =
"c:\test.exe"
class
.RecurseSubdirectories =
true
class
.SourceDirectory =
"c:\foo\"
class
.CaptionText =
"Testing ZipSFX"
class
.BannerText =
"Press continue to decompress the archive."
class
.CreateSFX()
Data Type
String