ArchiveFile Property
The name of the self-extracting zip archive to create.
Syntax
zipsfx.getArchiveFile([callback]) zipsfx.setArchiveFile( archiveFile, [callback])
Default Value
""
Callback
The 'callback' parameter specifies a function which will be called when the operation completes (or an error is encountered). If the 'callback' parameter is not specified, then the method will block and will not return until the operation completes (or an error is encountered).
The callback for the getArchiveFile([callback]) method is defined as:
function(err, data){ }
'err' is the error that occurred. If there was no error, then 'err' is 'null'.
'data' is the value returned by the method.
The callback for the setArchiveFile([callback]) method is defined as:
function(err){ }
'err' is the error that occurred. If there was no error, then 'err' is 'null'.
'err' has 2 properties which hold detailed information:
err.code err.message
Remarks
This property specifies the name of the archive to be written when CreateSFX is called. Any pre-existing archive file will be overwritten.
The filename may be specified with or without a path. Paths may be relative or absolute, and should be specified in the format native to the host operating system. The filename should be specified with the appropriate ".exe" extension. An extension will not automatically be appended by the class.
If the file cannot be written a trappable error will be generated.
Example (Creating a Self-Extracting Archive)
class.ArchiveFile = "c:\test.exe" class.RecurseSubdirectories = true class.SourceDirectory = "c:\foo\" class.CaptionText = "Testing ZipSFX" class.BannerText = "Press continue to decompress the archive." class.CreateSFX()
Note: When creating a self-extracting archive which exceeds 4 GB or more of uncompressed data or which contains more than 64K files, the class will create a 64-bit Zip archive.
Data Type
String