Disconnect Event
Fires to report a disconnected client.
Syntax
ANSI (Cross Platform) virtual int FireDisconnect(HTTPServerDisconnectEventParams *e);
typedef struct {
int64 ConnectionID; int reserved; } HTTPServerDisconnectEventParams; Unicode (Windows) virtual INT FireDisconnect(HTTPServerDisconnectEventParams *e);
typedef struct {
LONG64 ConnectionID; INT reserved; } HTTPServerDisconnectEventParams;
- (void)onDisconnect:(long long)connectionID;
#define EID_HTTPSERVER_DISCONNECT 8 virtual INT SECUREBLACKBOX_CALL FireDisconnect(LONG64 &lConnectionID);
Remarks
The class fires this event when a connected client disconnects.