Armor Property
Specifies whether the data should be armored.
Syntax
ANSI (Cross Platform) int GetArmor();
int SetArmor(int bArmor); Unicode (Windows) BOOL GetArmor();
INT SetArmor(BOOL bArmor);
@property (nonatomic,readwrite,assign,getter=armor,setter=setArmor:) BOOL armor; - (BOOL)armor; - (void)setArmor:(BOOL)newArmor;
#define PID_PGPWRITER_ARMOR 1 SECUREBLACKBOX_EXTERNAL void* SECUREBLACKBOX_CALL SecureBlackbox_PGPWriter_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal); SECUREBLACKBOX_EXTERNAL int SECUREBLACKBOX_CALL SecureBlackbox_PGPWriter_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);
Default Value
FALSE
Remarks
Switch this property on to armor the protected data by encoding it in base64 and enveloping with BEGIN and END markings.
Data Type
Boolean