/n software 3-D Secure V2 C++ Edition

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ProxyPassword Property

This property contains a password if authentication is to be used for the proxy.

Syntax

ANSI (Cross Platform)
char* GetProxyPassword();
int SetProxyPassword(const char* lpszProxyPassword); Unicode (Windows) LPWSTR GetProxyPassword();
INT SetProxyPassword(LPCWSTR lpszProxyPassword);
@property (nonatomic,readwrite,assign,getter=proxyPassword,setter=setProxyPassword:) NSString* proxyPassword;
- (NSString*)proxyPassword;
- (void)setProxyPassword:(NSString*)newProxyPassword;
#define PID_MPI_PROXYPASSWORD 38

IPWORKS3DS_EXTERNAL void* IPWORKS3DS_CALL IPWorks3DS_MPI_Get(void *lpObj, int propid, int arridx, int *lpcbVal, int64 *lpllVal);
IPWORKS3DS_EXTERNAL int IPWORKS3DS_CALL IPWorks3DS_MPI_Set(void *lpObj, int propid, int arridx, const void *val, int cbVal);

Default Value

""

Remarks

This property contains a password if authentication is to be used for the proxy.

If ProxyAuthScheme is set to Basic Authentication, the ProxyUser and ProxyPassword are Base64 encoded and the proxy authentication token will be generated in the form "Basic [encoded-user-password]".

If ProxyAuthScheme is set to Digest Authentication, the ProxyUser and ProxyPassword properties are used to respond to the Digest Authentication challenge from the server.

If ProxyAuthScheme is set to NTLM Authentication, the ProxyUser and ProxyPassword properties are used to authenticate through NTLM negotiation.

Data Type

String

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/n software 3-D Secure V2 C++ Edition - Version 2.2 [Build 8162]